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Foundry Agent Playground

Streaming Claude agent with tool calling and pgvector RAG, built on the Vercel AI SDK. Three Zod-validated tools, multi-step streamText loop, image attachments, and a Next.js edge runtime for sub-100ms TTFB.

Next.js TypeScript Claude Sonnet 4.5 pgvector
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AgentEval

Production LLM agent benchmarking framework with a live web dashboard, 185 test cases across two agents (text + vision), three LLM providers, regression detection, and GitHub Actions CI/CD.

Python FastAPI Claude API LLM Eval
CloudScout

CloudScout

Production sports analytics across four leagues — soccer (2026 World Cup + Premier League), NBA, MLB, and NFL. Native iOS app and Streamlit web on a FastAPI backend (Fly.io + Supabase). XGBoost models trained leakage-free on point-in-time data, Monte-Carlo tournament simulations, a daily odds-driven picks board that grades its own results, and a Claude Opus 4.6 AI Scout chat.

SwiftUI FastAPI XGBoost Monte Carlo
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Tally

Native SwiftUI + SwiftData iOS app for everything you owe, earn, and eat. Bills and debts that remind you daily until paid, paycheck or gig income, calorie and macro tracking, spending insights, and Tally AI, a streaming Claude chat over your own records with photos and memory.

SwiftUI SwiftData CloudKit Claude API
Echo Code Battle

Echo Code Battle

Real-time multiplayer coding game with live leaderboard, 5-language support, and fullscreen lockdown enforcement.

Node.js Socket.io JavaScript Real-time

E-Commerce Platform

Full-stack shop with product catalog, cart, auth, order management, wishlist, and admin dashboard.

Java Spring Boot JavaScript MySQL

RollorPick

iOS dice-climbing game in SwiftUI with a SceneKit 3D board. Climb a 49-tile tower against par 8 — roll, or spend one of three picks to choose your exact value. Trap tiles, Game Center leaderboard, live timer, and full localization.

Swift SwiftUI SceneKit iOS

PickORoll

C++ SFML race-board game with single-player par mode and local 2-player pass-and-play. Roll-or-pick mechanic, nine trap tiles with visual connection lines, procedural SFX, and an embedded bitmap font — no external assets.

C++ SFML Game Dev Windows
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More on GitHub

More experiments and contributions live on my GitHub.

github.com/lol0chx